USAR Official Rules & Regulations

IRT Rule Modifications

11 – Men’s Professional, International Racquetball Tour (IRT)

In general, competition on the International Racquetball Tour (IRT) will follow the standard rules governing racquetball 
established by the USAR, except for the modifications that follow. Consult the IRT President regarding any changes after this publication. The IRT President will resolve all IRT rules questions.

Rule 11.1 Game, Match

Every game is won by the first player who scores 11 points with at least a 2 point lead. If necessary, the game will 
continue beyond 11 points, until one player does have a 2 point lead. Matches are played the best three out of five possible games. Losing a point due to a technical foul CAN create the 2 point lead needed to win a game.

Rule 11.2 Appeals

The referee's call is final. Players may not question calls that involve skips, double bounces, or fault serves, including 
screen serves. The first incidence of such questioning is a technical warning and the second is a technical foul (loss of one point). Discussions or rule clarifications are only allowed for hinder calls.

Rule 11.3 Line Judges

Used only at selected events to make certain specific calls during ongoing play. The IRT President will determine whether 
to use line judges, their positioning around the court, the format for appeals, and the line judges’ specific authority.

Rule 11.4 Serves

Players are allowed two serves to put the ball into play. The server (or partner in doubles) may leave the service zone as 
soon as the ball is struck on the serve.

Rule 11.5 Resuming Play

Shortly after the end of each rally, the referee should call the score or “second serve”. Once he does, the players are 
allowed 10 seconds to initiate the serve

Rule 11.6 Readiness Rule

Any serve made before 5 seconds expires will be replayed if the receiver was not ready. However, within the 5 seconds 
after either the score or “second serve” is called, the server must serve the ball -- even if the receiver is not ready. Should 10 seconds expire without the serve being made, then a timeout is charged to the server. If the player does not have a timeout, then that player loses the serve.

Rule 11.7 Court Hinders

No court hinders are allowed or called, except on the serve and even then only for a wet ball on the first surface the ball 
touches, either the floor or side wall, after it leaves the front wall.

Rule 11.8 Out-of-Court Ball

Any ball leaving the court results in a loss of rally.

Rule 11.9 Carrying the Ball

There is no “carry rule” in IRT play unless the “carry” is intentional.

Rule 11.10 Ball

All matches must be played with the IRT’s Official Ball. The first, third, and fifth (if necessary) games of the match are started with a new ball.

Rule 11.11 After the Rally

In general, players are not to strike the ball after the rally. The referee may issue a technical warning for the first offense and a technical foul (loss of one point) for each further offense.

Rule 11.12 Timeouts

(a) Per Game. Each player is entitled to one 1-minute timeout per game.

(b) Between Points. The players have 10 seconds to put the ball in play once the referee calls the score or “second serve”. See Rules 11.5 and 11.6 for details.

(c) Between Games. The rest period between all games is 2 minutes, including between games 4 and 5.

(d) Equipment Timeouts. A player does not have to use the regular timeout to correct or adjust equipment, provided that the need for the change or adjustment is acknowledged by the referee as being necessary for fair and safe continuation of the match.

(e) Injury Timeout. Each player may take two injury timeouts per match. Each timeout may be as long as seven and onehalf (7-1/2) minutes. Any portion of the seven and one-half minutes that is not used is forfeited.

Rule 11.13 Forfeit Time

A match can be forfeited when a player or team fails to report to play within 15 minutes after the scheduled time of the match.

Rule 11.14 Apparel

Players must wear collared shirts that are clean and in good repair. T-shirts made of some type of performance fabric (such as Cool Max and Dri-Fit) are acceptable substitutes. All shirts must present a professional appearance and are subject to approval/rejection by the IRT President. Players are not required to use a wrist cord or protective eyewear during warmup.